![]() ![]() Given that some of the current skills didn't exist and Frenzy and Stand Firm were doubles under previous rules, Pro was quite a common skill choice for their fourth skill.Īh, yes. If your Grabber gets to 176 (pure theorybowl, would take hundreds of games), then it's more probable, as Guard is on the track, Claw is a double, and Jug is not an option.Ĭoach wrote:He asked about non doubles hence suggesting Pro, no one suggested taking it early either. Juggernaut? Guard? Pro still has competition on the Hunter. I can see where the value is on the Claw/MB/PO guy, but if I wanted to get knockdowns on blitzes more reliably, I'd be better off with Frenzy. That's not as good as having another Stand Firm or Mighty Blow, especially when you consider that this player is usually happy with either knockdowns or pushes, except on offensive Turn 1. AV9 or +1 on a 5+ pass (with no actions hanging). That means about 25% of your failures on a 5/9 roll become successes, comparable to Claw vs. Assuming you TRR a doubleskull, Pro has a 25/216 chance, just better than 1/9, to turn a knockdown (not a terrible thing) to a chainpush. I wouldn't consider Pro on a Chaos Dwarf unless my demo man got another skill after Grab and Guard, and I had plenty of Stand Firm. Usually, one of those sorts of things happens, especially if you get your Dwarfs in on the TD action (at least eventually). Likewise, if it looks like a Dwarf is rocketing ahead, like on a couple MVPs, and I have a Dwarf with Claw, I may plan to build the Claw guy as a pure killer. If one of 1-3 hits skill #3 before I get my demolitions expert, then that guy gets Grab and Dwarf #6 starts with Mighty Blow (or is replaced by your Claw guy). In all other cases, it's Claw this may get him onto a killer track, with MB at 16 and PO if he's ever so lucky. In that case, if I don't have any Guard/SF, then the other Guards may take MB over SF. On Dwarf #1-3 as #1-2 skill, I consider Side Step, especially if I don't have any SF Dwarfs yet. This is huge: with Bulls as wingers, this guy and a SF Mino at midfield, and Dwarfs #1-3 manning the LOS with Guard and mostly SF, CDs rightly feature a hideous Ziggurat!ĭoubles has two tracks. This becomes #4 or #5, and he follows with SF, then MB. If I get any doubles, claws for sure, but mighty blow just seems like it'll be too random at this stage.įirst Two Improvements, barring doubles or +ST.Īlways take +ST on 12. So I think it'll be better to guard it up and play like Dwarves rather than rely on killing. It'll be murder for Halflings, but other than that, it's not going to be so useful without Claws against the other teams in the line up. Necromantic - Returning team, but too far into the future to tell what it'll be like. too far into the future to tell what the team will shape up like, but it's already covered a major weakness. So sure to have more skills than I do.Ĭhaos - Already had Block on all warriors by round 2. Halflings - Too far into the future to tell, but. Orcs - A new team, but has got far more casualties than I have and hence will be sure to have more skills come our game. Last look at the team saw a lot of block, but not much in the way of dodge. High Elves - Returning team, sure to get some inducements. Also, my lineup till the end of the season looks like this The reasoning being, I didn't roll a double, so I can't take Claw. He's got +AG, didn't roll anything fancy, so just plain Block to keep him on his feet and help out when needed. The Bull Centaur to me, seems pretty obvious. So what I'm really after are the skill choices now, rather than build paths. Your usual, Claw, Mighty Blow, Piling on Murderer and your Guard, Stand Firm blocker. Now, I know your stock standard skill paths for Chaos Dwarves. The top players seemed to match up this last round, and got draws XD). Currently I'm sitting at 4 wins, a draw and no losses, so pretty much at the top of the ladder (Well, with a few other people as well. Due to some nice house rules (if a player is painted, they get 1spp), I've got a few skills on my players. So, I've been playing Chaos Dwarves in the latest season of my local league the CCKUP. ![]()
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